[Review] Chuusotsu! 1st Graduation: Time After Time
I’d like to
preface this review by saying that I’m not a professional, or even
an unprofessional, reviewer; I’m doing this largely for fun and
practice, and not really to influence anybody’s decisions when it
comes to buying the game. Additionally, expect mild spoilers.
Chuusotsu!
1st
Graduation is
a game that sells itself on the premise of ‘wacky philosophy’;
the mission statement, as given by the game, is that a bunch of
oddballs are assembled, given a philosophy question to complete, and
will be kicked out of their shared accommodation if they can’t
answer it within
a time limit.
While this is
true, I would probably say that anybody going into the story
expecting heavy philosophical musing is going to be disappointed.
Largely, the game seems content just to pose the question of ‘what
is philosophising? What is philosophy in modern, day-to-day life?’,
which, while not a bad question, it never quite seems to reach a
resounding answer to.
This
is, however, a game that’s very good at making you think and ask
questions about what you’re seeing, and
often is at its best when functioning as a social critique. The
setting is a huge
part of this. To give a relatively spoiler free version of it:
sometime in the future, nanomachines are discovered that can
interlace with and enhance the human body and mind. The country that
discovers these nanomachines applies them as a way to make people
better at their jobs: after a certain age, a person’s compatibility
for a large list of jobs is assessed, and their nanomachines are
configured to make them better at that job mentally and physically,
imprinting an image on their hand that relates to their job – a
‘Seal’. That then becomes their job for life. The country that
discovers these nanomachines then leads a glorious revolution,
spreading their workplace philosophy to a newly united world
federation…
What
a shame, then, that the country that discovered the nanomachines is
Japan – a country known internationally for having very polarised
and potentially unhealthy views about labour and the workplace.
The
game makes absolutely no secrets that this is, to the reader’s
perception, going to be a smiling dystopia. In what seems to be a
glowing statement of the success of these policies, it slips in a
line about dreams ‘ceasing to exist’; you know from almost the
very start what kind of game you’re in for. Even beyond that, a
second of thought – and it does take only a second – throws up
some troubling problems.
One
main character’s stated ambition, for example, is to become a
government worker, ‘the strongest job’ that gives her seal the
highest Authorised Power (essentially, a measurement of the boost to
strength and intelligence given by a Seal). Why, exactly, is this
privilege given to government workers of
all people? Why does a government worker require a higher strength
boost than, say, a firefighter, or the policemen who will be tracking
them down if by chance they become corrupt? What makes them more
deserving of a heavy intelligence boost than a rocket scientist or a
surgeon? Absolute power corrupts absolutely, and in the real world,
officials are quite capable of becoming massively corrupt without
having the strength and intelligence boosts to wriggle out of any
consequences.
There
are other unsettling things about these seals as well. Arue, the main
character, is a Chuusotsu – somebody who failed her academic life
for reasons discussed in the later story, and who has no seal. Her
authorised power is a lowly 5 – worse than that given to children
and middle-schoolers, and reported to give no strength or
intelligence boosts. Early on in the story, this lack of intelligence
is driven in by Arue being incapable of a simple tasks like reading a
map, or using social media; it seems like a fine way to make a point.
But again, a little thought reveals something darker: Arue is fifteen
years of age, and in the backstory, was relatively studious before
she lost her seal. Even if she’s not got an intelligence boost, she
should still be baseline human levels of intelligent, surely? But
reading a map is presented as an impossible task, and Arue never
actually demonstrates any of the knowledge she attained in her
previous, studious life. Was that knowledge all erased by the lack of
intelligence boost? Or is her seal not just failing to provide an
intelligence boost, but instead actively suppressing Arue’s
intelligence?
Other
questions loom in. What, exactly, is defined as intelligence in the
setting? Certainly, there’s academic intelligence – but there’s
also emotional and social intelligence to think about. Social
problems we’re familiar with today haven’t been solved, despite
the application of time and these ‘intelligence boosts’ to people
in power – Arue has lived in poverty for most of her life because
her mother has been too sick to work, trapping her family in a
downward spiral. Too sick, it should be noted, to work despite
having a seal at various points, which should be strengthening her
body – do seals only boost brute strength, and not the body’s
ability to fight off diseases and repair itself? If not, then why
not? From a humanitarian and
economic perspective, shouldn’t boosting a person’s ability to do
a job come only after ensuring they’re healthy enough to actually
turn up for that job?
In
other games, these would be plot holes – but Chuusotsu seems to
leave these questions deliberately. They are conspicuous in their
absence from Arue’s narrative, and at some points she even appears
to directly avoid confronting them, because the system they live in
is so engrained in her worldview that she cannot imagine a better
alternative. Or can she? Seals are also mentioned to monitor crime
and behaviour, meaning that somebody is always watching what you do.
In today’s climate of web giants harvesting vast amounts of
personal details to sell off to advertisers, this should also ring
alarm bells of: “How much data could these seals track, who is
using it and how?”
In
terms of pacing, the early portions of the story can happily be seen
as a basic, anime slice-of-life sequence. The characters rumble
along, amusingly enough but showing no great depth, until the time
limit for answering their philosophical question finally arrives. In
retrospect, this seems vigorously enforced; the characters simply
don’t know each other very well, and in some cases are engaging
under false pretences. They aren’t showing their true personalities
to each other, and consequently, the reader isn’t seeing them
either. Having read the story, there are moments of foreshadowing
about what will be revealed later, but in the moment, they seem like
one-off jokes, quickly moved on from and forgotten.
It
takes the story entering another phase to shake them out of their
complacency and start stripping off the layers of obfuscation, and
when the story starts moving it
picks up in both pace and unpredictability, occasionally treading
into grounds that I really didn’t think it would – often in the
name of even more savage social criticism. (As
a result of these directions, the game is not nearly
as family friendly as it initially looks!)
I would definitely say that the opening parts feel like the weaker
sections of the story, and I would have almost preferred it if they
had gone on longer with a little more hinting at the darker depths of
the characters before switching gears.
In
terms of style, my only complaint would be the semi-frequent use of
strange asides, taking the form of:
Character:
… (←Feeling like a hippopotamus)
as
an example. It’s not really my cup of tea, and happens often enough
to be distracting. Other than that, the style if the text is fairly
good – the translation hasn’t sucked all the character from the
text, as can all-too-easily happen, and while there are occasional
strange constructions, they fit the tone of the story.
The
ending, I would say, is a little
weak in the story’s current format – it relies on story elements
and abilities that are also deliberately left as plot hooks for
sequels, which I feel diminishes this first instalment’s ability to
stand alone – and will be very, very irritating if for whatever
reason the sequels are not written/picked up for English
distribution. That said, the actual events are satisfying – a
conflict that has been consuming Arue for the majority of the story
is conclusively dealt with, and
while the question of ‘What makes a wonderful life?’ is never
answered onscreen, we’re given a good idea of what answer the
characters would give – and yet, are free to choose our own, as we
should be.
Overall,
for anybody looking for a visual novel that is short (I finished in
seven hours, although I’m a fast reader), often cheerful but with
surprising depth as a social critique, I would definitely recommend
Chuusotsu – and would be happy to welcome these characters back
into my life in a second instalment.
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